Friday 2 December 2016

Outlander Case Study: EP9 Podcast


  • Voiceover introduction opens episode, showing audience it's being told from Jamie's perspective. The first half of season one was Claire's perspective book the book focuses not only on claire but also on Jamie. Producer wanted to give a sense/introduce Jamie's mindset. Was considered that it would be too disruptive/confusing to the and so was removed until post-production where it was added back in because it really "worked" to show both sides of the story being told.
  • Audio was changed slightly in intro to make it more masculine. Lower-toned instruments such as cellos were used to subtly give you the idea this ep is Jamies POV.
  • Title scene shows Jamie putting his kilt on which echoes episode one where Claire is dressed by Mrs Fitz
  • In book, Jamie breaking into fort William is told from Claire's perspective, this was changed in the tv show. For a more effective visual narrative, the break in is shot from Jamie's perspective. The audience already knows claire is being assaulted by Captain Randall. This use of dramatic Irony puts the audience on the edge of their seat as while we know Claire is beingassaultedd Jamie does not (the narrative is known to the audience but not the central character.) This creates tension as the full significance and importance of Jamie's rescue of Claire is the full focus of the audience as they are rooting for Jamie to arrive in time to save Claire. They fear he will be late as he does not know the full importance riding on his rescue.  
  • A lot of the emotion is scenes is oven shown through facial expression and posture
  • The majority of the show is shot on location in Scotland. Makes the scene realistic and this decision grounds the fantasy in reality like in Tolkien's work. 
  • Iteration gives choices in post-production. They talk about, in the podcast, how for important scenes they spend the whole day filming the one scene so the actors could perform the scene in a wide variety of different ways. This is so there was a lot of choice for shots/angles/variations of action ect when the scene was cut together in post production. This was done so the important scenes could be put together in a way that best portrayed the narrative and more choice allowed for post production to create a better final scene as "you never know until you're in the editing room what works and what doesn't" "sometimes the unexpected works better whilst what was scripted doesn't work at all". This idea can be taken into concept art in the sense that more iteration is likely to produce a better final result.
  • Say most sweeping shots are best done at the end of te day because then you know what the key shots are - the areas that were most important to the narrative and characters. This idea can be taken into concept art - don't produce final images until you know the plot/characters/important aspects or you will just waste your time and have to redraw stuff.
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